Studium: Master Digital Communication Environments
Jahr: 2023
Mentor*innen: Paloma López Grüninger, Invar-Torre Hollaus, Thomas Bircher
Mail: uchman.katarzyna@gmail.com
Instagram: @kasiauchmn
The window, a mundane yet ubiquitous architectural element, holds a fascinating magnetism within both the cultural history as well as the realm of visual storytelling. From Renaissance masterpieces to contemporary installations, the window is still very present, representing practicality and profound symbolism. Its significance in visual arts lies not only in its functional purpose of introducing natural light into the composition or directing the viewers gaze but also in its ability to evoke emotions, frame perspectives and invite contemplation. Throughout the art history, the window has served as a channel for artistic expression, embodying notions of limitation, discovery and the interplay between the interior and exterior containing the duality of that it both separates and connects and offering a glimpse into various worlds.
Reflecting on the captivating attributes inherent to the window, followed by a deep investigation into its multifaced nature, has initiated an inquiry into its contemporary potential within the realm of visual narratives, specifically within the medium of illustration and graphic novel. The intricate interplay between the images in illustrated visual narrative enables for a mixture of imagination and storytelling fostering an exploration of diverse concepts. By undertaking research on a window’s dynamic qualities, symbolic resonances, and narrative capabilities this project aims to experiment in constructing a comprehensive and compelling visual narrative that centers around a singular object. This approach, rooted in the notion of centralizing an everyday object, draws inspiration from the movement of “proximate ethnography” that emerged within the arts, particularly in France during the 1970s. Artists such as Georges Perec or Sophie Calle contributed to this movement, advocating for an examination of the aspects of daily life and a departure from the allure of the exotic and distant.
The questions that emerged from my preliminary research and guided my theoretical and visual investigation were the following: What is the potential of the window as a visual storytelling tool? How to build a compelling narrative around one object? How does it impact the narration? Following George Perec’s urge to study familiar objects and influenced by his portrayals of something as simple as a bedroom, as exemplified in Species of Spaces, I started drawing the essence of what I saw through and around windows I encountered, often in abstract and exaggerated forms. This led me to creating a windowcentric narrative: a story revolving around a window, adapting both the inside and the outside perspective that it offers. The resulting product of the project consists of a graphic novel seeking to construct an intriguing world of the possible (future) window views for the viewer to immerse themselves in.
My visual contribution aims to provide a fresh point on the object of the window and its utilization within visual narratives. Moreover, it aspires to inspire the recipient to evaluate their relationship with the window as an object of reflection and contemplation.